Learn how to maximize skill training
Here is an excellent guide for Skills and Attributes helping noobs and veterans alike maximize their training. The guide breaks down attribute calculations, use of efficient skill training order, leveraging implants, and other general tips.


Skills That Every Player Should Train to Level 5
Respecing to Int / Mem then doing 4/4 Learning + Cybernetics I for +2 implants only takes 7-8 days. The next month and a week are centered around:
Mechanic V – (For assault ships)
Engineering V – (For assault ships)
Energy System Operation IV – (For cap)
Targeting IV – (Obvious reasons)
Energy Grid Upgrades IV
Hull Upgrades IV – (V for armor tankers)
Signature Analysis IV
Energy Management IV
Salvaging III
Science IV – (Tractor beams)
Long Range Targeting IV
Propulsion Jamming II
Electronics V
Most Navigation skills III / IV
Respec – perception willpower (15 /9 / 5 / 5 / 5) or Balanced.
Train whatever they want.
Getting these skills out of the way in the first month while training at max speed may speed them up by as much as 2 months, maybe even two.
CNR w/ all level 5 skills it is stable at 34% or 47/47.4
Energy Management
Energy Systems Operation
Shield Compensation
Learning 4/4 takes less than a week.
The next month and 1 week are:
Energy System Operation V
Energy Management IV
Hull Upgrades IV-V
Mechanic V
Electronics V
Engineering V
Targeting IV
Long Range Targeting IV
Signature Analysis IV
Science IV
Salvaging III
Survey III
Acceleration Control IV
Navigation IV
Afterburner IV
Fuel Conservation IV
All shield Compensation to III (for shield tankers)
Propulsion Jamming II
All done @4400 SP/hour, and 2200, SP/Hour later.